A significant contribution to a fantastic series about Ezio Assembly halls? Intrigued by the assassination ‘worldwide? Stay tuned later this week, when we go in depth on the mentor and his life. This week’s grade is published every Friday.
The Story Begins
The time is five in the morning, the sun begins its slow ascent from behind the horizon, and a deep, orange light fills the cobbled streets. The streets are filled with incense, os from hookahs, wonderful smells from a thousand kinds of spices, and people; Constantinople wake.
Among hundred minarets and mosaikkprydede domed stands a lonely Italian. A traveler with a wrath full of history, and a fateful goal. Eagles sirklerer the top priority tower Janissaries become nervous – Ezio Auditore, the Mentor, is back.
The year is 1511. Ezio Auditore da Firenze is becoming a senior, a gray-haired man on the way out in their middle age years, and now stands face to face with Masyaf – Altaïr and the original Assasinerordenens ancient castle. He is looking for a legendary library, which will contain the most valuable knowledge in civilizational history. But the once triumphant castle has been left in ruins by the ravages of time, and that as long ago room exclusively insidious killers’ recruits and allies, has now become a Templar rat-infested dump, and our dear Auditore get a rather small heart warm welcome from the bloodthirsty horde krigermonker.
No matter how cursed Ezio had to be that the Templars came ahead of him, he lit the mercy of those and saves the rabid slaktetokten later. Instead, he takes a visit to the newly renamed Istanbul – formerly Constantinople, or Konstantiniye. He hopes to find a series of keys to let him unlock this library with the extremely anticipated knowledge.
To be honest, I had a tiny suspicion that Ubisoft’s latest contribution to the massively popular Assassin’s Creed franchise would possibly be a little too similar to its predecessors. I thought the story had no other place to go than to repeat phase.
But the story gets an entirely new direction, which can not be said to repeat it predecessors played. But having said that, it is appropriate to announce that Revelations still adhere to the good old Assassin’s Creed-style. Gameplay is known and loved the fabric. But it noted that Ubisoft had put a lot of time in upgrading what was already nearly flawless.
Assassin’s Creed looks better than ever. The atmosphere in the game is enough to fill the room you’re sitting in, and the graphics are unimaginably good. And detail work does not imply that I’m sitting with a PlayStation control in your hands and get something out of it. The ambiance life is complex and active, and the city certainly seems to live – more than in any of the previous games. In fact, everything that is happening at ground level interesting and nice enough to almost make me stop jumping from roof to roof, but rather wander the streets and take me all that gaming has to offer.
But now it was maybe a little too much idyll. Revelations go on – like its predecessors – to reach your goal, whatever the cost will. Something that in the year 1511 means lots and lots of killing. But stylishly it should be! The combat system is sprinkle kent. The techniques are continued from Brotherhood, which is the remainder of the screening for AC1 and AC2. The matches are always unique, and it has never been so fun to play the mass murderer.
Like the battle system is also the rest of the game varied to a great extent. Your enemies are smart, they will find new tactics all the time, and especially the Sultan’s elite troops – Janissaries – have exemplary good artificial intellect. It’s been added some new game elements, could easily have been a little multi – but Ubisoft has delved in to upgrade some older members, for example. Has “assassin contracts” has been further improved. One of the new elements adds a tactical aspect of the game when you in some sequences – which can occur completely random times in the game – to defend haunts yours against Ottomans and another fast.
As is known from previous AC games, make up the main story is only a fraction of the gaming experience. Whether to do it properly, you put down dozens of hours in the work of side quests and the like – as always. And it is, as I hope you have gotten the impression so far in the article, really worth it.
Another, more than just mentioning things that take the game to new heights, the mixture between Altaïrs-, Desmonds- and Ezio’s story. Altaïr takes you back to the Order’s crib; Masyaf, as Ezio Auditore visiting some 500 years later. Through these flashbacks we get further insight into the inspiring story of Eden Apple, not to mention the story behind the story; game called after all “revelations” – “Revelations.”KonklusjonAssassin’s Creed: Revelations is a more than worthy follow-